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NPC Generator

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Advanced [show]


Anthony Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is renowned for his bright black suits and hats. His red hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is a Lycanthrope in disguise. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Anthony Hybrid, Male Half-Elf Wizard 8
Medium (5'2") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 3000 sp. Citrine (70 gp). Star rose quartz (70 gp). Blue quartz (4 gp).


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His lavender fur is thinning but still full. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Logical. Bonds: Mentor, Rich, Adventurer. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Great In Woods, Male Tabaxi Bard 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)14 (+2) 15 (+2)18 (+4)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp.


Social Check DCs


Geoffrey Stratford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black leather gloves, a black jacket, and tight pants. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Sailor business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and human compassion

Ideals: Optimist. Flaws: Racist. Bonds: Military, Job, Enemies. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Geoffrey Stratford, Male Human Barbarian 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 57 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1100 gp. Sardonyx (30 gp). Aquamarine (1000 gp).


Social Check DCs


Art Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He has a moderate pudge and is not very fit. His fur is orange, silky, and of moderate length. His copper eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing painting.

History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive, Immigrant. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Art Of Wine, Male Tabaxi Ranger 1
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp. Banded agate (7 gp).


Social Check DCs


Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly black, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Servant, Dalgal learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Rich. Occupation: Servant

Voice: American accent

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Aristocrat 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Lapis lazuli (6 gp). Deep blue spinel (300 gp). Bloodstone (30 gp).


Social Check DCs

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