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Advanced [show]


Ohr Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. He has brown eyes and a grey hat with a black feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them

History: Ohr was born with his father's beautiful face. Cursed with a spirit at a very young age, Ohr has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a strong sense of loyalty to half-orc people

Ideals: Disciplined. Flaws: Shy, Disease. Bonds: Immigrant, Attractive. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Ohr Haley, Male Half-Orc Warrior 2
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. Obsidian (15 gp). Malachite (15 gp). 1 Half-Plate.


Social Check DCs


Trey Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is portly but not overly obese. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Trey Horineth, Male Half-Elf Aristocrat 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Smoky quartz (60 gp). Red garnet (80 gp). Golden pearl (80 gp). 2 Thunderstones.


Social Check DCs


Arnold Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane, Shy. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Arnold Langdon, Male Human Cleric 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)9 (-1) 9 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 gp. Smoky quartz (70 gp). Jade (60 gp). Black opal (900 gp). Silver pearl (60 gp).


Social Check DCs


Traubon Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Barkeep. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Barkeep business at a young age. Cursed with unlife at a very young age, Traubon has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and further expansion of business

Flaws: Ugly, Disease. Bonds: Immigrant, Job, Rich. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Traubon Durthane, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 17 (+3)7 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 80 gp. 2 Tanglefoot bags.


Social Check DCs


Thamior Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his greataxe ready. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Thamior wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Disciplined. Flaws: Forgetful. Bonds: Attractive. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Thamior Selevarun, Male Elf Monk 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp. 1 Disguise kit. 1 Silver holy symbol.


Social Check DCs

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