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Advanced [show]


Miles Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. With bright golden hair and a scraggly beard. His green eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Navigator business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Miles Trollope, Male Human Rogue 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Junk Dealer does. His skin is also unnaturally pale. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise hazel.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and to be a interpreter again

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Beitz, Male Half-Elf Cleric 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His chestnut hair and beard is wavy and long. He has a dull look in his gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a soapmaker and was forced into it by his family

Bonds: Attractive, Nature, Family, Immigrant, Debt. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Tatum, Male Human Ranger 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 cp. Cloth of gold vestments (50 gp).


Social Check DCs


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is auburn and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Curran Brightmoon, Male Halfling Paladin 8
Small (3'2") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Cook. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. In his 14th year, his parents were killed by a dire rats raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Immigrant, Job, Family. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Uraim Gorunn, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. 1 Good lock.


Social Check DCs

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