Bertram Merton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Artistic. Bonds: Criminal record, Adventurer, Rich. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7
Possessions: Golden pearl (50 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item.
Oskar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a violet and black robe with the hood down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Religious, Mentor. Occupation: Server
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. 1 Half-Plate. 1 Full Plate. 1 Masterwork Light wooden shield.
Zook Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He never wears the same outfit twice, unless he absolutely has to.
History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Justice, Artistic. Bonds: Attractive, Nature, Family. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Rhodochrosite (8 gp).
Zaffrab Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. He has styled his chestnut hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Dyer, Zaffrab learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He now spends his time doing works of charity.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
Sapply Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long white hair kept up in a rat tail. His gray eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sapply was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Bookbinder, but he got bored and became a Painter. He struck the Painter job and began his own company from there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Entrepeneur, Athletic, Professionalism. Bonds: Job, Poor. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
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