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NPC Generator

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Advanced [show]


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is renowned for his bright brown suits and hats. He has a hunchback. His black hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Blakeley, Male Human Warrior 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long gray fur is drawn into a two foot long braid. His eyes are a pleasant amber.

Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Flask was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Flask took refuge in the old dungeon and found the beat up axe and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and he's attracted to the pc

Ideals: Impeccable, Logical. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Flask In the Wind, Male Tabaxi Cleric 14
Medium (5'7") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 118 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 15 (+2)19 (+4)
Skills Animal Handling +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Auran
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 4000 gp.


Social Check DCs


Ar-Baruk Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his nunchaku. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Ar-Baruk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. When Ar-Baruk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Bonds: Military, Rich. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Ar-Baruk Colby, Male Half-Orc Adept 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Orc, Druidic, Goblin
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1000 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Frederick Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His blonde hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 8 years old his parents immigrated from the east. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Many illithids want him driven away; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant, Enemies. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Frederick Hastings, Male Human Rogue 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 15 (+2)18 (+4)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs


Gildmak Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white painted combat armor at almost all times. He has a small bristly mustache and wavy auburn hair. He has gray eyes.

Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: He is greedy; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Job, Rich. Occupation: Server

Voice: Hollow voice

Attributes [hide]

Gildmak Tosscobble, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Jet (160 gp). Sard (70 gp). Tiger eye turquoise (6 gp). Jet (160 gp).


Social Check DCs

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