Odo Conway, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light black in addition to tight pants. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Has a crush. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan, Druidic, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. 1 Minor magic item.
Tûgog Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears brown painted combat armor at almost all times. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Tûgog lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Job, In love, Family. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 66 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp. Violet garnet (1300 gp).
Fargrim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is heavily combed to the left. His blue eyes dart from person to person.
Personality: Eccentric and domineering, Fargrim will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Barrister, his father struggled to pay the bills. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break.
Ideals: Athletic, Extrovert. Bonds: Poor, Adventurer, Criminal record. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Jade (120 gp). Red spinel (120 gp). Carnelian (80 gp).
Hunter Beverly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a brown handlebar mustache and slicked back brown hair. He wears large thick round spectacles.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Mentor, Criminal record. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Druidic, Celestial
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His blonde hair is thinning but still full. He has gleaming, smiling blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Tailor like his father before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Persistence. Bonds: Job. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Masterwork Light wooden shield.
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