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NPC Generator

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Advanced [show]


Zepar Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair down. He has gleaming, smiling silver eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. In his 18th year, his parents were killed by a dire rats raid, leaving Zepar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zepar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Athletic. Bonds: Enemies, Religious, Mentor. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zepar Virtue, Male Tiefling Fighter 16
Medium (5'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 10
Hit Points 155 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)14 (+2) 16 (+3)19 (+4)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Infernal, Draconic
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3

Possessions: 11000 gp. Tiger eye turquoise (12 gp). Red-brown spinel (60 gp). Amber (60 gp). Banded agate (12 gp). Azurite (12 gp). Alexandrite (600 gp). Amber (60 gp). Eye agate (12 gp). Black pearl (600 gp). Eye agate (12 gp). Red garnet (60 gp). Hematite (12 gp). Star rose quartz (80 gp). Rock crystal (80 gp). Jet (60 gp). Rose (80 gp). Fiery yellow corundum (500 gp). Moss agate (12 gp). Chrysoprase (80 gp). Red-brown spinel (60 gp). Red spinel (60 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Odorr Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a grey and red robe with the hood down. His hair is brown and very short. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and doesn't want to be a stableman and was forced into it by his family

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Family, Poor. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Odorr Graeme, Male Half-Orc Warrior 2
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gormogord Stoutman, Male Halfling Sorcerer 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Theriatis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His auburn hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Theriatis Wasanthi, Male Elf Sorcerer 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 12 (+1)18 (+4)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears a tight fitting tan shirt and pants. His head has been shaved. His eyes are blue and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Oloric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Oloric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Oloric Trueblood, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 250 gp. Red garnet (160 gp). Tourmaline (160 gp). Bloodstone (80 gp).


Social Check DCs

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