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NPC Generator

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Advanced [show]


Pikar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length blonde hair. His hazel eyes peer out from beneath his small pastel hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Bonds: Poor, Slave, Nature, Immigrant. Occupation: Weaver

Voice: German accent

Attributes [hide]

Pikar Stoutbridge, Male Halfling Sorcerer 7
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 900 gp.


Social Check DCs


Arjhan Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his copper crest to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Hunter, Arjhan learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Hunter.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Arjhan Imbixtellrhyst, Male Dragonborn Rogue 12
Medium (6'8") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 69 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Tiger eye turquoise (8 gp). Golden pearl (60 gp). Sardonyx (70 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Perry, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright green suits and hats. His hair is long and auburn with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are blue.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people; and he wants revenge against goblins

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Enemies, Nature, Job. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Henry Perry, Male Human Warrior 11
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal, Terran, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His chestnut hair has been sun bleached extensively. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Criminal record, Mentor. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Roger Altham, Male Human Wizard 11
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 68 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: Onyx (30 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Amethyst (50 gp). Blue quartz (7 gp). Iolite (30 gp). Fire opal (1100 gp).


Social Check DCs


Lewis Tattersall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich eastern family. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Justice. Bonds: Adventurer, Rich, Military. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Tattersall, Male Human Commoner 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Rhodochrosite (12 gp). 1 Bullseye lantern.


Social Check DCs

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