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Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. His brown fur is thinning but still full. His green eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He comes from a rich eastern family. His childhood dream was to be a Cartwright, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Racist, Insomniac. Bonds: Attractive, Rich, Job. Occupation: Detective

Voice: American accent

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Wizard 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Nature +6, Survival +3
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1700 gp. Moonstone (70 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Morkral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Morkral Strongheart, Male Dwarf Sorcerer 11
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 23 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Deception +5, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: Lapis lazuli (4 gp). Golden yellow topaz (300 gp). Moonstone (30 gp). Aquamarine (300 gp). Brown-green garnet (120 gp). Aquamarine (300 gp). Amethyst (120 gp). Aquamarine (300 gp).


Social Check DCs


Donaar Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man is well dressed, but even with his fine clothing he looks run-down. He keeps his green crest in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Gardener, who enjoyed hunting, Donaar was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Antagonistic, PTSD. Bonds: Criminal record, Nature, Military. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Donaar Caavylteradyn, Male Dragonborn Paladin 8
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: A miniature golden chest with tiny emeralds lining the top (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Baern Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair is lengthy. He has gleaming, smiling amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He receives visions of the future at random moments

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. Baern was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Unemployed. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Baern Frostbeard, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 18 (+4)9 (-1)
Skills Animal Handling +6, Arcana +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Heward Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He is portly but not overly obese. His hair is red and very short. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Marshal business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Fearful, Racist. Bonds: Job. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Heward Dryden, Male Human Commoner 7
Medium (5'0") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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