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Advanced [show]


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is still thick. His eyes are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Taklinn took refuge in the ruined castle and found the beat up mace and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Optimist, Gifted, Entrepeneur. Bonds: Rich, Nature. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Commoner 3
Medium (4'5") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His whole body is exceptionally muscular. He has no hair. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Wrenn studied abroad. A few years later when the west was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Wrenn Daergel, Male Gnome Ranger 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 210 gp. Lapis lazuli (12 gp).


Social Check DCs


Two Llamas Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red fur, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of western immigrants he idolized his father. A freak accident while working with his Shoemaker father left him crippled. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Disease. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Two Llamas Of Claws, Male Tabaxi Barbarian 17
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 108 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)19 (+4) 14 (+2)14 (+2)
Skills Persuasion +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Halfling, Druidic
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1500 pp. Bloodstone (80 gp). Silver pearl (40 gp). Jasper (80 gp). Black pearl (500 gp). Deep green spinel (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Bilbron Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Bilbron will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. A gifted student he started as a Bounty Hunter, but he got bored and became a Sage. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Bonds: Adventurer, Poor, Job. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Bilbron Raulnor, Male Gnome Wizard 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 40 pp. Blue quartz (7 gp). Coral (70 gp). White pearl (70 gp).


Social Check DCs


Edge Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length orange fur. His eyes are likewise copper. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Butcher, but he got bored and became a Shoemaker. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Edge Of Winter, Male Tabaxi Druid 6
Medium (6'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Aquamarine (1400 gp). Sardonyx (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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