Ulfgar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries greatswords. He wears his brown hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Mercenary profession.
History: He comes from a rich western family. Like his father and his brother before him, after school he went straight into learning to become a Barber. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a mercenary again
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Guardian, Job. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 102 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
Possessions: 230 pp. Sapphire pendant on gold chain (2800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Veit Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear tan pants and tee shirts. His auburn hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Veit grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A strong sense of loyalty to Dwarven people; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Enemies, Adventurer. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3000 cp.
Kody Beverly, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears skinny pants and wears a green and tan robe with the hood down. His white hair is knotted and matted. His fierce hazel eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the old dungeon and found the beat up sword and armor he uses now. He now mingles about in high society.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Mentor, Rich, Nature. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Dazzazn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy white suit. His long blue crest is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 48 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Blue diamond (4000 gp). Fiery yellow corundum (1600 gp). White pearl (140 gp). Aquamarine (1100 gp). Aquamarine (1100 gp).
Morkral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. A gifted student he started as a Sellsword, but he got bored and became a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Religious, Adventurer, Job. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Banded mail.
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