Thoradin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Banker, Zook learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Banker
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 25000 cp.
Krimp Read, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long brown hair is drawn into a two foot long braid. His eyes are a pleasant brown.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp. Violet garnet (1100 gp). Jasper (70 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Hunter. His rusty crest is knotted and matted. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Immigrant, Family. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euron Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He has dyed his greying purple hair a little too much giving a sharp purple color. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Euron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Euron decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Revenge; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies, Criminal record. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 400 gp. Sardonyx (80 gp). Smoky quartz (80 gp).
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