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NPC Generator

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Advanced [show]


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Oskar was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Regain custody of his son; and doesn't want to be a hunter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Oskar Aranore, Male Dwarf Cleric 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Freshwater pearl (4 gp). Freshwater pearl (4 gp). Iolite (20 gp).


Social Check DCs


Kaladan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Crown-heir. His scarlet crest, when down, is lengthy. His red eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: Kaladan lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He struck the Crown-heir job and began his own company from there.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Family, Immigrant. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Kaladan Zzzxaaxthroth, Male Dragonborn Fighter 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Mamnen Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Mamnen was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic, Optimist. Bonds: Nature, Family. Occupation: Marshal

Voice: German accent

Attributes [hide]

Mamnen Art, Male Tiefling Sorcerer 6
Medium (6'4") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to hide his balding. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Travok was born the youngest of three triplets. When Travok reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Flaws: Antagonistic, Insane, Hedonist. Bonds: Slave, Family, Military. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Travok Dankil, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 8000 cp.


Social Check DCs


Diggory Pickering, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. He wears a broad hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the large cave and found the beat up flail and armor he uses now. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Family, Nature, Rich. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Pickering, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 14
Languages Common, Gnoll, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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