Aerdeth Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his chestnut hair up in a very large beehive style do. His eyes are gray and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted psionic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and to settle down with his crush
Ideals: Gifted, Fighting. Bonds: Has a crush, Debt, Family. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Cressel Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his purple hair in a pixie cut. His eyes, though not visible through his cowl, are black.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Terse. Bonds: Adventurer, Rich, Religious. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. Deep green spinel (160 gp).
Flask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears skinny pants and wears a black and blue robe with the hood down. His whole body is exceptionally muscular. He has moderate length lavender fur. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Nature, Poor. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp.
Gimurt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His silver hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gimurt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Gardain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His white hair is still thick. His blue eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Joker, Athletic. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
