Joser TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man dresses in collared shirts and wears a proper scarf over his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Joser hails from a village terrorized by drow. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow.
Flaws: Shy, Impulsive. Bonds: Enemies, Nature. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 gp.
Sapply Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. When Sapply reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Mentor, Military. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 89 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. His red hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 4 Antitoxin.
Barendd Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing a long, grey cloak, and his gloved hand is found clutching a quarterstaff. He keeps his golden hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Enemies, Guardian. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp.
Alberich Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Alberich hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 1700 sp. Moss agate (7 gp). 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!