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NPC Generator

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Advanced [show]


Charles Stanton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports grey clothing, slightly heavier than average wear. His brown hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He enjoys reading and quiet.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Enemies, Family. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Stanton, Male Human Bard 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Just what you see.


Social Check DCs


Great Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright red suits and hats. His fur, while still mostly lavender, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Military, Mentor, Criminal record, Religious. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Great Of Stars, Male Tabaxi Barbarian 6
Medium (6'9") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south to a Sculptor, Justin learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has decided he is irredeemable; and to unite with his sister

Flaws: Antagonistic. Bonds: Rich, Criminal record, Job, Family. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Justin Solvenstein, Male Half-Elf Bard 4
Medium (5'5") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. Blue quartz (11 gp). Moonstone (70 gp). Violet garnet (600 gp).


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and curly. His green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast forest. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and doesn't want to be a miner and was forced into it by his family

Ideals: Entrepeneur, Joker. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Dalgal Strakeln, Male Dwarf Cleric 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, pastel cloak. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gormogord lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and obtaining odd cultural halfling artifacts is his passion

Flaws: Addict, Racist. Bonds: Immigrant, Adventurer, Family, Has a crush. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Gormogord Underfoot, Male Halfling Bard 9
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 67 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills Arcana +2, Insight +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Iolite (30 gp). Deep blue spinel (500 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs

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