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NPC Generator

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Advanced [show]


Pushkrimp Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a long red beard with little hanging trinkets. His eyes are gray and catlike.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the north. Pushkrimp abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Pushkrimp Graeme, Male Half-Orc Aristocrat 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnoll, Infernal
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: 100 pp.


Social Check DCs


Reynard Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. He sports a flattop hair cut. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: He was born several months after his mother was called into army service. When Reynard reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to unite with his sister

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Military. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Reynard Meliamne, Male Half-Elf Paladin 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Investigation +6, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Auran, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Gimurt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Gimurt Bofdann, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Harbek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. With a patchy black beard and wild black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harbek took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Harbek Trueblood, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp.


Social Check DCs


Raymond Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'6" and sports grey clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Ploughman, who enjoyed hunting, Raymond was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Bonds: Guardian, Enemies, Nature, Poor. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Raymond Plemens, Male Half-Elf Rogue 2
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1400 sp. Jasper (70 gp). Banded agate (11 gp). Citrine (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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