Krimp Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear green clothing when he does not wear armor. His auburn hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Fisher. He invites people to come help in his community garden.
History: Born in the south to a Fisher, Krimp learned a great deal about his mother's area of expertise. Krimp was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Fisher. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Ploughman again; and expand his business
Ideals: Philantrophist. Bonds: Job, Immigrant, Nature. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1000 sp.
Barakas Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with blue pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His silver eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and doesn't want to be a jeweler and was forced into it by his family
Bonds: Adventurer, Immigrant, Criminal record, Family. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Hematite (12 gp). Silver pearl (150 gp). Banded agate (12 gp). Violet garnet (1100 gp). Amber (150 gp). Golden yellow topaz (1100 gp).
Koeth Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He wears his golden hair down. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Koeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: An old rival family wants him found; and doesn't want to be a painter and was forced into it by his family
Ideals: Joker. Flaws: Addict, Fearful. Bonds: Poor, Family. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Giant, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 900 gp. Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Navigator, his mother struggled to pay the bills. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Aquamarine (1100 gp). Star rose quartz (50 gp). Chrysoprase (50 gp). Jacinth (8000 gp). Black pearl (1100 gp). Blue star sapphire (900 gp). Eye agate (15 gp). Banded agate (15 gp).
Godfrey Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His moppish black hair is in a traditional bowl cut. His eyes are likewise blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Fighting. Flaws: Antagonistic, Selfish. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. Rhodochrosite (8 gp). Black opal (400 gp).
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