Barakas Music, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear black tank tops with violet pants. His small hat is riddled with cuts and holes. His ears are large.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: To be a Ploughman again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Addict. Bonds: Job, Rich, Debt. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Pandjed Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His gold crest is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Pandjed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Pandjed was born the youngest of three triplets. When Pandjed reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: To unite with his brother.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Family. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 11)
Armor Class 13
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Druidic, Aquan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 170 pp. Citrine (60 gp). Peridot (60 gp). Brown-green garnet (140 gp). Golden yellow topaz (700 gp).
Oblar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Insane, Disease. Bonds: Slave, Immigrant. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Orc, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.
Heward Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Slave, Military. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Alexandre Atherton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a brown coat, he is not a threatening figure. His long black hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
