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NPC Generator

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Advanced [show]


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ozyman has worked very hard to control his curse. After a long history of fighting, Ozyman and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Ozyman High-hill, Male Halfling Ranger 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp. Tiger eye turquoise (5 gp). 1 Masterwork studded leather.


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan costume with the symbols of the four houses of cards on his torso. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Bonds: Family, Military, Nature. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Fawcett, Male Human Bard 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)15 (+2) 18 (+4)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp.


Social Check DCs


Therai Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his red eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Therai is combative with any and all who dare try his patience in the slightest.

History: The child of a Crown-heir, who enjoyed hunting, Therai was taken on many hunting expeditions. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Justice. Flaws: Secretive. Bonds: Nature, Adventurer, Guardian. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Therai Dischord, Male Tiefling Rogue 13
Medium (6'5") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Nature +7, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 2000 gp.


Social Check DCs


Immeral Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Priest, who enjoyed hunting, Immeral was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and elven compassion

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Nature. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Immeral Sylvaranth, Male Elf Paladin 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3100 sp. Obsidian (4 gp). Peridot (80 gp). Carnelian (80 gp). 1 Chain shirt. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gimurt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his golden hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gimurt took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Guardian, Slave, Poor, Nature. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Gimurt Gorunn, Male Dwarf Paladin 10
Medium (3'11") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp. Star ruby (600 gp). Peridot (50 gp). Deep green spinel (150 gp).


Social Check DCs

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