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NPC Generator

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Advanced [show]


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries hammers. His hair is chestnut and very short. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Norman was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has never given up on his music dream.

Motivation: A rival would like him out of the picture; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Norman Marlowe, Male Human Warrior 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 10 (+0)11 (+0)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2900 gp. Obsidian (15 gp). Tourmaline (160 gp). Black pearl (1300 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long brown fur is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the north. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Quick's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Quick Thundercloud, Male Tabaxi Warlock 1
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 70 gp.


Social Check DCs


Andram Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a blue and tan robe with the hood down. His hair is chestnut and curly. His half smiles and silver eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Andram took refuge in the large cave and found the beat up shortbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk

Ideals: Artistic, Justice. Bonds: Poor, Attractive, Nature. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Andram Beauty, Male Tiefling Rogue 6
Medium (5'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Merihim Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white armored body suit, with a simple tan line shooting up and back down. His red hair is heavily combed to the right. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Merihim Mute, Male Tiefling Cleric 2
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 330 gp.


Social Check DCs


Gildmak Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean black cloak covering his clean studded leather. He has styled his black hair well, parting it to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Mentor. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Gildmak Greenbottle, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 58 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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