Ghâm Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male dresses in tan turtlenecks beneath a grey coat with black slacks. He is tall, broad shouldered and powerfully built. His brown hair is still thick. His eyes are hazel and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Ghâm was born with his mother's beautiful face. Ghâm was born on a far western forest where he grew up under the tutelage of his mother, an expert Architect. He hasn't been sleeping well lately.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Immigrant, Criminal record. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 22000 cp.
Alexandre Stanton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair up in a very large beehive style do. His violet eyes are slightly larger than normal.
Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born at the edge of vast mountains. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Has a crush, Nature. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1200 sp. 1 Healer’s kit.
Nordak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His black hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Nordak has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Hedonist, Disease. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 92 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Giant, Aquan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Pink diamond (6000 gp). Rose (60 gp). Smoky quartz (60 gp). Deep blue spinel (600 gp). Black opal (1200 gp). Red-brown spinel (160 gp). Obsidian (15 gp). Azurite (15 gp). 1 Minor magic item.
Anverth Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is long and brown with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His green eyes dart from person to person.
Personality: Anverth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Anverth lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Slave, Job. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 97 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Carnelian (40 gp). Red garnet (110 gp). Violet garnet (600 gp). Alexandrite (600 gp). Blue quartz (4 gp). Alexandrite (600 gp). Red spinel (110 gp). Golden yellow topaz (600 gp). Blue quartz (4 gp). Golden yellow topaz (600 gp).
Great On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length yellow fur. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: He comes from a rich western family. A gifted student he started as a Doctor, but he got bored and became a Gardener. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!