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Advanced [show]


Olrok Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He struck the Engraver job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Olrok Wedgwood, Male Half-Orc Druid 1
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 18 (+4)13 (+1)
Skills Arcana +1, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp. Pink pearl (150 gp).


Social Check DCs


Bertram Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His tied-back hair is brown. His eyes are likewise green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Bertram Deephollow, Male Halfling Warrior 7
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Large well-done wool tapestry (100 gp). Cloth of gold vestments (150 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a red and green handkerchief worn on his right side. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naill took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Fighting. Bonds: Immigrant, Nature, Rich, Family. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Naill Ilphelkiir, Male Elf Wizard 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 cp.


Social Check DCs


Fivin Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Priest business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Priest like his mother before him.

Motivation: To be a Farmer again; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Fivin Floshem, Male Elf Monk 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. 1 Silk rope. 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Pelaios Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His hair is chestnut and very short. His eyes are silver and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Adventurer, Has a crush. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Pelaios Scorn, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp.


Social Check DCs

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