Az-Adar Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a blue poncho over his likewise colored trousers and shirt and is in decent physical shape. His silver hair is still thick. This brown eyed westerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Tailor, who enjoyed hunting, Az-Adar was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Half-Orc compassion; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Nature, Guardian. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Old masterpiece painting (800 gp).
Mormo Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man has the majority of his body covered in plate. His clothes are grease stained in places. He keeps his silver hair in a pixie cut. His black unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Armorer, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Mormo has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Disease, Shy. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 82 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Elven, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 6000 sp. Golden pearl (50 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallond Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Fallond grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 230 pp. Moonstone (70 gp). Hematite (9 gp). Blue sapphire (1200 gp). Golden yellow topaz (200 gp).
Gilbert Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears bulky grey painted plate armor. His chestnut hair is matted, messy, and big. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Spy, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Spy again.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Umpen Beren, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of giants once and for all.
History: Umpen hails from a village terrorized by giants. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by giants. Umpen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Enemies. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 77 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Elven, Terran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
