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NPC Generator

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Advanced [show]


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a very tight haircut. His green eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Flaws: Shy, Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Simon Livingstone, Male Human Monk 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Dabbledob Fapplestamp, Male Gnome Expert 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Grom Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'2" and likes to wear brown tank tops with black pants. His left leg appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. He has a dull look in his hazel eyes.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Grom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Bonds: Job, Mentor, Military. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Grom Hayhurst, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 80000 cp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Nicor Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to cover his moderate length dark red hair. He has gleaming, smiling red eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Nicor Rapture, Male Tiefling Wizard 14
Medium (6'9") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 45 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (5000 gp). Silver chalice with lapis lazuli gems (120 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled gold crown (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries with him a set of sais on his belt, each one with a opal on the hilt. He wears his silver hair up. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was raised in a forest tribe. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Steelfist, Male Dwarf Paladin 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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