Uraim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man prefers to wear yellow pants and tee shirts. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Detective profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now owns his own business.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears yellow leather gloves, a yellow jacket, and tight pants. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Wants his loneliness to end; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Has a crush. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp. Coral (50 gp). 1 Masterwork Common Ranged Weapon.
Quick Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with green colored cloaks and clothing. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 18)
Armor Class 13
Hit Points 101 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 2000 pp. Gold dragon comb with red garnet eye (1200 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp).
Eberk Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Stableman. He sports a long golden beard, and similarly colored long hair. His eyes are green and beady.
Personality: Eberk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 390 gp. Chrysoberyl (130 gp). Chrysoberyl (130 gp). Red-brown spinel (130 gp).
Ivellios Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Ivellios and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ivellios discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ivellios fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (70 gp). Citrine (70 gp). Fiery yellow corundum (1200 gp). Peridot (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!