Nuraval Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He prefers to wear white pants and tee shirts. He has wavy golden hair. His fierce blue eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Nuraval was born with his father's beautiful face. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Family. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1100 gp. Golden yellow topaz (300 gp).
Bertram Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow wide-brimmed hat and yellow clothes. His hair is short and red. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Bertram studied abroad. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: Doesn't want to be a Baker and was forced into it by his family; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Immigrant, Family. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 10000 cp.
Tricking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor, Family, Nature. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp.
Theobald Cornish, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: Theobald was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 12 years.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism, Gifted. Bonds: Rich, Attractive, Guardian, Job. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Cory Dumph, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. He has a silver handlebar mustache and slicked back silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of men and trembles around them
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the large cave and found the beat up bastard sword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Job, Military, Nature. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 4000 cp. Deep green spinel (70 gp).
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