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Advanced [show]


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His black fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has worked as a Fortune-teller like his father before him.

Motivation: To clean up the streets; and further expansion of business

Bonds: Adventurer, Rich, Job, Guardian. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Gale Paws, Male Tabaxi Warrior 10
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long auburn beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was a Tanner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Fighting. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Glim Bafflestone, Male Gnome Sorcerer 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp.


Social Check DCs


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His hair is cut close to his head. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Joker, Pacifist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Gerard Kendal, Male Human Warlock 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright red suits and hats. He wears a colorful flower in his black hair. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has drifted from career to career and currently works as a Brewer.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a knight again

Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Job, Slave. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Aldous Melancon, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp. Eye agate (12 gp).


Social Check DCs


Gennal Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich southern family. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Gennal Meliamne, Male Half-Elf Ranger 12
Medium (5'2") Half-Elf, Lawful Good (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 100 pp. Citrine (80 gp). Malachite (4 gp). Aquamarine (700 gp). Iolite (80 gp). Tiger eye turquoise (4 gp). Sardonyx (80 gp). Rose (80 gp).


Social Check DCs

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