Gardain Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Bellfounder, and a wedding ring on his right hand. With bright chestnut hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: Eccentric and domineering, Gardain will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: He got into the Bellfounder business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love
Ideals: Extrovert, Pacifist. Bonds: Job, In love, Attractive. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Rose (20 gp).
Chem Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Unemployed does. He has moderate length brown hair. His eyes, though not visible through his cowl, are red.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Chem lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Shy. Bonds: Job, Adventurer, Family, Rich. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Korag Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His half smiles and hazel eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Fibblestib was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He has dyed his greying black fur a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and to be a sculptor again
Ideals: Philantrophist. Bonds: Criminal record, Rich, Adventurer, Job. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 99 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
Possessions: 600 gp. Chrysoberyl (130 gp). Rock crystal (30 gp). Star rose quartz (30 gp). Tiger eye turquoise (12 gp). Bloodstone (30 gp). Golden yellow topaz (1200 gp). Amethyst (130 gp).
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