Carrie Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and likes to wear brown tank tops with tan pants. His right leg appears badly burned and disfigured. He has a very tight haircut. He is baby faced.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. He married young, but lost his spouse to orcs. Days after completing his studies, news broke out that his hometown was attacked by orcs. Carrie was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he's repulsed by the pc
Flaws: Antagonistic, Depressed. Bonds: Enemies, Nature. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Halander Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is long and golden with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he's attracted to the pc
Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Has a crush. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
Glim Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. His white hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help
Flaws: Disease. Bonds: Poor, Job, Criminal record, Debt, Guardian. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Dûgz Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is braided into rings. His brown eyes peer out from beneath his top black hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Dûgz took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted, Logical. Flaws: Antagonistic, Insane. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Ramsey, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man is dressed in earthy colors with a green and grey handkerchief worn on his left side. His golden hair is cut short with large spiked bangs in the front. He has hazel eyes and a green hat with a grey feather.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to reunite with his old friends
Ideals: Athletic. Flaws: Racist, Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 10)
Armor Class 10
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: Sard (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!