Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his bow ready. He has styled his silver hair well, parting it to the right. His green eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He has drifted from career to career and currently works as a Banker.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Mentor. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. A true patriot, Fonkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Fonkin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Military, Job. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp. 1 Backpack. 1 Masterwork Musical instrument.
Gimgen Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is portly but not overly obese. His silver hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Insane, Lazy. Bonds: Job. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Ur-Edin Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears many layers of old clothing at all times, marred by teas. He has no hair. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Mentor, Family. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 88 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 3000 gp. Onyx (80 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zûmug Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His red hair is lengthy and is close to two feet long. He has gleaming, smiling brown eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Zûmug was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He feels threatened by others; and a deep hatred of illithids
Flaws: Ugly, Fearful. Bonds: Enemies, Poor. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!