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Advanced [show]


Brottor Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a tan suit. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the north. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Brottor Stoutale, Male Dwarf Sorcerer 4
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)19 (+4) 17 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Auran, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146630000000

Possessions: 500 gp. 7 Acid flasks. 1 Antitoxin.


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His hair is cut close to his head. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Sage, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and revenge

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Krimmon Strongbones, Male Halfling Cleric 7
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Abyssal, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Deep blue spinel (1600 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Duergath Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with writing.

History: The child of a Roofer, who enjoyed hunting, Duergath was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his brother.

Ideals: Entrepeneur, Artistic. Bonds: Family, Nature, Criminal record. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Duergath Aranore, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills History +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Undercommon, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. His green unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in whip use. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Fighting, Disciplined. Flaws: Disease, Fearful. Bonds: Enemies. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Aelar Qualanthri, Male Elf Warlock 5
Medium (5'2") Elf, True Neutral (CR 5)
Armor Class 15
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. He is bristling with hidden weapons, mostly swords and nunchakus. He is bald on top and has large blonde tufts of hair around his ears. His green eyes peer out from beneath his deerstalker yellow hat.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a Soapmaker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Anverth Musgraben, Male Gnome Adept 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp.


Social Check DCs

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