Percival Chatham, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. He is muscular with a powerful set of arms. His hair, while still mostly golden, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Nature, Immigrant. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Aquamarine (900 gp). Smoky quartz (60 gp). Bloodstone (60 gp).
Kite Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His white fur is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Leaf Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green leather gloves, a green jacket, and tight pants. He has moderate length beige fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.
History: He was born in the north. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Jet (150 gp). Sardonyx (70 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Quarion alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Athletic. Flaws: Secretive. Bonds: Guardian, Religious, Enemies. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Mreksh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has bronze crest. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Flaws: PTSD. Bonds: Attractive, Religious, Family, Nature. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 80000 cp. Carnelian (30 gp). Malachite (11 gp). Eye agate (11 gp). Aquamarine (600 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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