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Advanced [show]


Grom Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has several tiny jet earrings on each ear.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast forest. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Grom Royal, Male Half-Orc Paladin 14
Medium (5'0") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 111 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He tends to wear a large brown jacket. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Rangrim Loderr, Male Dwarf Warlock 8
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 75 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 120000 cp. Zircon (30 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Lone Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin red vertical stripes and white pants. He keeps his long yellow fur kept up in a rat tail. His blue eyes peer out from beneath his feathered blue hat.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Lone studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Nature, Family. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Lone Paws, Male Tabaxi Ranger 14
Medium (5'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 72 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: Lapis lazuli (15 gp). Bloodstone (70 gp). Smoky quartz (70 gp). Obsidian (15 gp). Deep blue spinel (300 gp). Star rose quartz (70 gp). Aquamarine (300 gp). Malachite (15 gp). Chrysoprase (70 gp). Rose (70 gp). Fiery yellow corundum (1600 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Star rose quartz (70 gp). Rich purple corundum (1600 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Skelton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His black hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich, Has a crush. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Skelton, Male Human Commoner 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Gerbo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerbo was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerbo and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Gerbo Sympony, Male Gnome Barbarian 7
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 14
Hit Points 73 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)9 (-1) 19 (+4)14 (+2)
Skills Animal Handling +7, Religion +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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