Kassoon
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Advanced [show]


Salasar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a pastel costume with the symbols of strength on his torso. His brass crest is still thick. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Interpreter business at a young age. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Selfish. Bonds: Criminal record, Job, Immigrant. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Salasar Gygazzylyshrift, Male Dragonborn Warrior 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)20 (+5) 10 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Giant, Abyssal, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Melech Vice, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His red hair is thinning but still full. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He got into the Adventurer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Flaws: Ugly, Selfish, Hedonist. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Melech Vice, Male Tiefling Fighter 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp.


Social Check DCs


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. He carries with him a set of swords on his belt, each one with a amber on the hilt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Server, Boddynock learned a great deal about his mother's area of expertise. His childhood dream was to be a Fisher, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Server responsibilities is difficult.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Job. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Boddynock Garrick, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 16000 sp. Zircon (40 gp). Zircon (40 gp). Black opal (1200 gp). White opal (1200 gp). 1 Thunderstones. 1 Thunderstones. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Mantus Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His silver hair is braided into rings. He is baby faced.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Mantus was raised in a hard working conservative environment. Mantus liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Expand his business; and sabotage a competitor

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Mantus Flaw, Male Tiefling Adept 9
Medium (6'5") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1600 gp. Sapphire pendant on gold chain (800 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his red fur in a flapper bob. He has several tiny jet earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cloud took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Disease, Lazy, Addict. Bonds: Rich, Nature. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Cloud On the Water, Male Tabaxi Ranger 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Sleight of Hand +5, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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