Flask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His white fur is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Flask was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He became a Tailor soon after.
Motivation: To be a Barber again; and expand his business
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He wears an entirely tan suit with white socks and a vest with buckled shoes. His blonde hair is matted, messy, and big. He has several tiny emerald earrings on each ear.
Personality: Krimmon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Cook
Voice: German accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Hematite (6 gp). Malachite (6 gp). Silver pearl (160 gp). 1 Minor magic item.
Thorpe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Sellsword, and carries pickaxes. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.
History: Thorpe was born with his mother's beautiful face. Thorpe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thorpe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Sellsword like his mother before him.
Motivation: He has decided he is irredeemable; and he is unsatisfied with his job
Ideals: Fighting, Entrepeneur. Bonds: Job, Attractive, Criminal record. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant, Gnoll, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long gray fur kept up in a rat tail. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich northern family. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lone's father didn't care for him much, and the feeling was mutual. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1200 gp. Banded agate (8 gp). Brown-green garnet (40 gp). Chrysoprase (60 gp). Golden yellow topaz (1600 gp). Amethyst (40 gp). White opal (1400 gp). Freshwater pearl (8 gp). Peridot (60 gp).
Beiro Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His black hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local weaver
Flaws: Insane, Forgetful. Bonds: Attractive, Poor, Immigrant. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. 1 Chain shirt.
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