Cressel Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has styled his chestnut hair well, parting it to the right. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cressel took refuge in the ruined castle and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others.
Flaws: Hedonist, Disease, Insomniac. Bonds: Nature. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: Just what you see.
Vonbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He can't help but pocket interesting objects he comes across
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly. Bonds: Has a crush, Criminal record, Nature, Family. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee.
Serpent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. He is muscular with a powerful set of arms. He has no fur. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Junk Dealer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Serpent is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp.
Nordak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a flail. His golden hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur. Flaws: Insomniac, Hedonist. Bonds: Rich, Military. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 4 years.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 13000 sp.
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