Odo Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair is black and curly. He has amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.
History: Odo was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the ruined castle and found the beat up whip and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp.
Hoshû Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his grey robe and has his morningstar always slung over his shoulder. His brown hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top grey hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He uses money and sex appeal to get what he needs; and he would like to get married and retire
Flaws: Shy. Bonds: Military, Attractive, Has a crush, Rich. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Traubon Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and red robe with the hood down. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Sabotage a competitor; and regain custody of his son
Ideals: Passionate, Persistence, Gifted. Bonds: Job, Family. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp. Hematite (11 gp). 1 Masterwork Common Melee.
Naal Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He wears his black hair up in a very large beehive style do. He has a dull look in his gray eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with poetry.
History: Naal was born in the west. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting, Artistic, Persistence. Flaws: Fearful. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Deep green spinel (60 gp).
Adran Meliamne, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears an entirely red suit with brown socks and a vest with buckled shoes, he is not a threatening figure. His hair is chestnut and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. He also has developed a complete distrust of the Doctor profession.
History: Born in the south to a Body Guard, Adran learned a great deal about his father's area of expertise. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Gifted. Flaws: Addict, Disease. Bonds: Job. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
