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Advanced [show]


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and pastel pants. He carries a battered club and tarnished falchion as well. His head has been shaved. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Carter profession.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business.

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Chatham, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy tan suit. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Nicholas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Nicholas Marley, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He wears his brown hair down. His blue eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Days after completing his studies, news broke out that his hometown was attacked by orcs. Warryn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Addict. Bonds: Enemies, Rich, Job. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Warryn Fiddlefen, Male Gnome Wizard 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 600 gp. Jet (120 gp). Deep blue spinel (1600 gp).


Social Check DCs


Alberich Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. His hair is auburn and very short. His ears are large.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Alberich grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he's attracted to the pc

Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Religious. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Alberich Torevir, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. Golden pearl (140 gp). Red-brown spinel (140 gp). Chalcedony (20 gp).


Social Check DCs


Hork Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His hair is chestnut and curly. His eyes are green and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Passionate, Philantrophist, Impeccable. Bonds: Attractive, Military, Job. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Hork Snape, Male Half-Orc Warlock 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 gp.


Social Check DCs

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