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Advanced [show]


Trey Clifton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His black hair is matted, messy, and big. This gray eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trey hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Addict, Shy. Bonds: Enemies, Mentor. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Trey Clifton, Male Human Wizard 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Athletics +6, Stealth +8
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 400 gp. Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy silver beard and wild silver hair. His hazel eyes peer out from beneath his broad green hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sindri lived on a farm with his mother, near the main road leading to a nearby town. Sindri was born on a far western forest where he grew up under the tutelage of his mother, an expert Stableman. He has since lost track of the people in his past.

Motivation: Expand his business; and to be a jeweler again

Ideals: Entrepeneur. Bonds: Job, Religious, Family, Immigrant. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Sindri Cobblelob, Male Gnome Warlock 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Aquan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: Star rose quartz (30 gp). Blue quartz (5 gp).


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a tan poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He struck the Navigator job and began his own company from there.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Job, Family. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Baern Daerdahk, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Haley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants. He is muscular with a powerful set of arms. He has blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal writing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Rich, Family. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Haley, Male Human Adept 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp. 3 Antitoxin.


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. He moved out north to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Ozyman Copperkettle, Male Halfling Warrior 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 8 (-1)17 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1000 cp. A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Holy water.


Social Check DCs

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