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Advanced [show]


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His red fur is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Addict, Insane, Antagonistic. Bonds: Attractive. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Drifting Of Wine, Male Tabaxi Expert 4
Medium (6'8") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Krimmon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his golden hair up. His eyes are likewise gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Spy father left him crippled. He was granted martial powers by his dying sister.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Rich. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Krimmon Goodbarrel, Male Halfling Rogue 11
Small (3'2") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 86 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)10 (+0) 17 (+3)11 (+0)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 900 gp. Rose (30 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He wears his golden hair up. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made him what he is. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and to reunite with his old friends

Ideals: Logical. Bonds: Attractive, Job, Mentor, Adventurer, Family. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Hobart Sunmeadow, Male Halfling Ranger 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Two Llamas Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a tight fitting grey shirt and pants. His right hand appears badly burned and disfigured. His fur is cut close to his head. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. Two Llamas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Two Llamas Timber, Male Tabaxi Ranger 1
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Mantus Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length chestnut hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Actor mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Optimist, Fighting. Flaws: Forgetful, Disease. Bonds: Immigrant. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Mantus Intellect, Male Tiefling Ranger 8
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. Freshwater pearl (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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