Curran High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, white, dusty cloak. His hair is brown and curly. His ears are large.
Personality: Curran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now mingles about in high society.
Motivation: He has a crush on the local Shepherd; and to get a good night's sleep
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Has a crush. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Bhevek Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Bhevek lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his son
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Family, Military. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 60000 cp.
Orsik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair is drawn into a two foot long braid. His brown unseeing eyes seem to look past you.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. Orsik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he desires power and/or immortality
Flaws: Disease, Racist, Addict. Bonds: Military, Adventurer. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Malachite (14 gp). 1 Everburning torch.
Koeth Goltorah, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he has the majority of his body covered in plate. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Koeth lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and wants to raise his children well
Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Moss agate (5 gp). Smoky quartz (20 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly brown, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Elves.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Sage, but he got bored and became a Map Maker. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Addict, Racist, Mundane. Bonds: Poor, Job. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
