Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by beers. His blonde hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: Zook was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 94 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
Possessions: 1000 gp. Star rose quartz (60 gp). Aquamarine (1000 gp). Deep green spinel (160 gp). Red spinel (160 gp). Moonstone (60 gp). Tourmaline (160 gp). Golden pearl (160 gp). Amber (160 gp). Onyx (60 gp). Tiger eye turquoise (4 gp). Sardonyx (60 gp). 1 Medium magic item.
Dalgal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a flapper bob. His eyes are likewise violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Shy. Bonds: Rich, Slave, Adventurer, Military. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
Duergath Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries scythes. His black hair is lengthy and is close to two feet long. His eyes are a pleasant amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Slave, Nature, Criminal record. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Brass mug with jade inlays (200 gp).
Akmen Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his sickle ready. His hair is short and white. He has silver eyes and a blue hat with a white feather.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: Born in the west his family was never financially stable. After coming to the age of reason, Akmen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 700 gp. Star rose quartz (30 gp).
Ur-Lisak Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Philantrophist. Bonds: Attractive, Nature, Rich, Family. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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