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NPC Generator

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Advanced [show]


Fallond Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut short. He is baby faced.

Personality: Fallond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Fallond studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Hedonist. Bonds: In love, Religious. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Fallond Battlehammer, Male Dwarf Paladin 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 4 Thunderstones. 3 Antitoxin.


Social Check DCs


Khrosh Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his blonde hair in a pixie cut. He has a dull look in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: In love, Nature. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Khrosh Langston, Male Half-Orc Commoner 10
Medium (5'11") Half-Orc, Chaotic Good (CR 10)
Armor Class 9
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4

Possessions: Moss agate (6 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his lance. His white hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.

History: Trym was born in the south. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Trym Cumberbatch, Male Human Warrior 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Stealth +7, Survival +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Freshwater pearl (7 gp). Star rose quartz (40 gp). White pearl (60 gp). Pink pearl (60 gp). Malachite (7 gp). Banded agate (7 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses like a well dressed Shipwright does. He is an epitome of beauty. He keeps his blonde hair in a flapper bob. His eyes are blue.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Job, Attractive, Religious, Immigrant. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Olunt Torunn, Male Dwarf Wizard 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Sweet Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. He has moderate length red fur. His skin is flawless and his amber eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike his way of doing things and want revenge

Flaws: Cynical, Disease. Bonds: Immigrant, Attractive, Enemies, Criminal record. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Sweet Grass, Male Tabaxi Warlock 5
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Violet garnet (1100 gp). Alexandrite (1100 gp).


Social Check DCs

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