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NPC Generator

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Advanced [show]


Ethereal Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His orange fur is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Navigator.

Motivation: To unite with his sister; and expand his business

Flaws: Antagonistic, Lazy. Bonds: Rich, Job, Family. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Ethereal Of Claws, Male Tabaxi Ranger 3
Medium (6'2") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2300 sp.


Social Check DCs


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple red line shooting up and back down. He wears a Stetson hat to hide his balding. His eyes are hazel and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. River abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

River In the Storm, Male Tabaxi Rogue 6
Medium (5'5") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Aquamarine (1500 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp).


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his axe always slung over his shoulder. He wears his white hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. Ozyman was born on a far southern mountains where he grew up under the tutelage of his father, an expert Servant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Ozyman Elderberry, Male Halfling Bard 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp. 1 Buckler.


Social Check DCs


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black hair. His eyes, though not visible through his cowl, are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. During his travels, Gennal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gennal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gennal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Logical. Flaws: Selfish, Disease. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Gennal Floshem, Male Elf Sorcerer 13
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2000 gp. Golden yellow topaz (1200 gp). Freshwater pearl (16 gp). Black pearl (1200 gp). Moss agate (16 gp). Red-brown spinel (40 gp). Iolite (70 gp). Iolite (70 gp). Deep blue spinel (1200 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely pastel suit with yellow socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his white hair up. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Entrepeneur. Bonds: Rich, Nature, Job. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Veit Frostbeard, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 9 (-1)16 (+3)
Skills Arcana +7, Performance +7
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Terran, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 400 pp. Moonstone (50 gp). Moss agate (5 gp). Red-brown spinel (130 gp). Zircon (50 gp). Pink pearl (130 gp). Silver pearl (130 gp).


Social Check DCs

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