Taklinn Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man tends to wear a large violet jacket. His clothes are grease stained in places. His head has been shaved. His eyes, though not visible through his cowl, are blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 300 pp. Moonstone (40 gp). Silver pearl (120 gp). Blue quartz (7 gp). Eye agate (7 gp). Peridot (40 gp). Black pearl (300 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Chester, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Bonds: Attractive, Nature, Job. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 1500 gp.
Hadarai Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Merchant does, he is not a threatening figure. He keeps his golden hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hadarai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hadarai. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Entrepeneur. Bonds: Job, Poor, Criminal record. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
Sethrekar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Glassblower does. His copper crest is lengthy and is close to two feet long. His eyes are gold and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Glassblower, Sethrekar learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp. Hematite (7 gp). 3 Tanglefoot bags.
Vanuath Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his tan robe and has his hand crossbow always slung over his shoulder. His black hair is greasy and uncared for. He has gleaming, smiling brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his mother was called into army service. When Vanuath reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Bloodstone (80 gp). Violet garnet (400 gp). Sardonyx (80 gp). 1 Darkwood Shield. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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