Bathin Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are likewise red. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 5 years old his parents immigrated from the north. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and he wants to get laid
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor, Immigrant. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Ainsley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears baggy pastel pantaloons and a white scarf. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Justice. Flaws: Insomniac. Bonds: Poor, Nature, Enemies. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Raymond Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered greatsword and tarnished greataxe as well. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Disciplined, Optimist. Bonds: Rich, In love. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp. Brown-green garnet (50 gp).
Flogg Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple yellow robe with tan stripes complete with hood. His hair is black, silky, and of moderate length. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Flogg embodies much of what other species detest in the Half-Orcs. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Sardonyx (70 gp). Malachite (10 gp). Banded agate (10 gp).
Oren Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'0" and wears a violet cloak and cross-gartered pastel stockings. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 8000 sp. Black opal (600 gp). Star ruby (600 gp). Rhodochrosite (16 gp).
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