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NPC Generator

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Advanced [show]


Bidreked Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears his scarlet crest up. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and someone believes him a fraud

Ideals: Pacifist, Persistence. Bonds: Enemies, Nature, Criminal record. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Bidreked Mohradyllion, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1800 gp. Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).


Social Check DCs


Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adran took refuge in the large cave and found the beat up greatsword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adran Iranapha, Male Elf Fighter 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 8 (-1)15 (+2)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Masterwork Heavy wooden shield.


Social Check DCs


Shedinn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His gold crest is drawn into a tight pony tail with a skull scrunchie. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the south. Shedinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Shedinn Fharngnarthnost, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 320 gp. Lapis lazuli (7 gp). 1 Healer’s kit.


Social Check DCs


Mantus Violence, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He wears a feathered hat to cover his moderate length black hair. His red eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. When Mantus reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Military. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Mantus Violence, Male Tiefling Bard 8
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 10 (+0)18 (+4)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white fur is drawn into a tight pony tail with a card scrunchie. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Kite studied abroad. His arcane abilities were realized during a raid on his village. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Bonds: Attractive, Guardian, Criminal record. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Kite Candle, Male Tabaxi Rogue 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 33000 sp. Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs

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