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NPC Generator

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Advanced [show]


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears a lot of dark rich colors, with gold accents. His white fur is still thick. His fierce blue eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Tricking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Tricking was born the youngest of three triplets. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Miller.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate. Bonds: Attractive, Family, Nature, Job. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Tricking Candle, Male Tabaxi Fighter 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 10 (+0)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Golden pearl (130 gp).


Social Check DCs


Pandjed Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His crest, while still mostly scarlet, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Pandjed was born on a far western island where he grew up under the tutelage of his father, an expert Shoemaker. He has worked as a Shoemaker like his father before him.

Motivation: Expand his business; and to pay off his debts

Ideals: Gifted. Bonds: Religious, Immigrant, Job, Debt. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Pandjed Mohradyllion, Male Dragonborn Druid 16
Medium (6'5") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 107 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Arcana +8, Survival +8
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 600 pp. Onyx (30 gp). Bloodstone (30 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Smoky quartz (30 gp). Star ruby (1200 gp). Carnelian (30 gp). Iolite (30 gp). Chrysoprase (30 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Nuraval Aranore, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp. Tiger eye turquoise (13 gp). Golden pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has achieved small success as a Cartwright.

Motivation: Further expansion of business; and to be a bricklayer again

Flaws: Emotional, Racist, Disease. Bonds: Job, Nature. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Drogo Thackeray, Male Human Warrior 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 150 gp.


Social Check DCs


Uthûg Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a pixie cut. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Religious, Military, Enemies. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Uthûg Pinkerton, Male Half-Orc Aristocrat 16
Medium (5'4") Half-Orc, Neutral Good (CR 16)
Armor Class 12
Hit Points 69 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1200 pp. Jet (60 gp). Rich purple corundum (400 gp). Amber (60 gp). Blue sapphire (400 gp). Zircon (20 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Rhodochrosite (10 gp).


Social Check DCs

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