Adrik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his hammer. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce blue eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter father left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Fighting. Flaws: Cynical, Addict, Disease. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 20 (+5) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Black velvet mask with numerous citrines (60 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Ombul Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ombul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ombul. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and someone believes him a fraud
Ideals: Joker, Gifted. Bonds: Attractive, Criminal record, Enemies. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Zaffrab Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Gifted. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp.
Thervan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. His long blonde hair reaches down to his waist. His eyes are brown and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic, Celestial
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Gold music box (2000 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (150 gp). 1 Minor magic item.
Faran Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Faran was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Faran's father didn't care for him much, and the feeling was mutual. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Flaws: Ugly, Depressed, Antagonistic, Addict. Bonds: Debt, Rich. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 6000 cp. 1 Minor magic item.
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